@startuml
sprite $gg [48x48/16] {
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000000000000000002000000000002000000000000000000
00000000000000003F90000000002EB00000000000000000
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00000000000003FFFEFFD00002EFFEFFFB00000000000000
0000000000003FFFC17D10002EFFE25FFFB0000000000000
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00003FFFC10000002E600000007FFF900000005FFFB00000
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00000000BFFF400000009FFF60000000000BFFF500000000
000000000BFFF400000009FFF600000000BFFF5000000000
0000000000BFFF4000001DFFF30000000BFFF50000000000
00000000000BFFF40001DFFF30000000BFFF500000000000
000000000000BFFF401DFFE30000500BFFF5000000000000
0000000000000BFFF5DFFE30000BF7BFFF50000000000000
00000000000000BFFFFFE300007FFFFFF500000000000000
000000000000000BFFFF30000009FFFF5000000000000000
0000000000000000BFF3000000009FF50000000000000000
00000000000000000A300000000009500000000000000000
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}


!define FA_GG(_alias) ENTITY(rectangle,black,gg,_alias,FA GG)
!define FA_GG(_alias, _label) ENTITY(rectangle,black,gg,_label, _alias,FA GG)
!define FA_GG(_alias, _label, _shape) ENTITY(_shape,black,gg,_label, _alias,FA GG)
!define FA_GG(_alias, _label, _shape, _color) ENTITY(_shape,_color,gg,_label, _alias,FA GG)
skinparam folderBackgroundColor<<FA GG>> White
@enduml